Continued...
4. Collaborative team- or
group-based work environments. These kinds of solutions can also
include on-line virtual classrooms in several forms. The most
sophisticated of these solutions include both real-time and
asynchronous modes with audio, video, messaging and conferencing
built-in. While some of this software is in use over the internet
(again, some collaborative workspaces have been developed based on
blogging platforms and even forum software is sometimes used this
way), the more resource intensive versions are generally used on
dedicated networks and intranets with high bandwidth. Many of
these applications are oriented more toward in-house corporate
uses.
So, do you suppose this covers it
all? Just those four areas reflect a huge growth of the available
modalities for conferencing and meeting over only a few years ago.
Remember the old landline conference call? Once it was a major
deal to be able to add a third person to a phone call. Now you can
spend months just researching available solutions.
And this really doesn't even touch
systems such as desktop video conferencing, the extensions of
phone conferencing and the interaction of VoIP (Voice over
Internet Protocol) services with all forms of web conferencing.
Attending teleseminars in foreign countries, once prohibitively
expensive for many, is now an accessible alternative with
low-priced VoIP gateway services that allow fixed price calls to
any landline or mobile phone.
As internet service continues to
increase in speed and decline in price, the utility of these kinds
of conferencing solutions will continue to expand. The growth of
the cybersphere and the elaboration of purpose driven and affinity
communities on the internet will continue to drive the development
and integration of conferencing and communication software and
services. In a very real sense conferencing software is at the
heart of the new realities that the explosive growth of internet
usage in every corner of the world is creating. These are social
applications and they are changing how people live, interact and
view each other.
There is yet another form of widely
used "conferencing" software which is rarely mentioned
in this connection. Multi-user, real-time, online games of all
types from role=playing to live gambling (play poker with your
friends, live roulette, etc.). Some of these systems are highly
sophisticated and a lot of people love them. Their attraction lies
not only in the ability to vicariously be someone (or something)
else or to do things that may not be available locally, but in the
social interactions and the communities that develop. While
surfing is pretty much an unsocial activity, people are social
creatures and the popularity of all types of solutions offering
interactive contact and a sense of community reinforces this.
Marketing use of audio conferencing
in the form of teleseminars and pre-recorded audio streams have
undergone tremendous growth in the last year alone. Bandwidth
still limits the quality of the video that's often used with
pre-recorded audio to fairly static material. But this is changing
as compression and streaming technologies improve. The major
breakthrough that's still to come is the technology to effectively
and affordably do, first, one-way live high quality video and
beyond that live interactive multi-way video over the internet. If
it seems like a difficult, perhaps impossible task, think again
about what’s happened in the last five years. And the future is
arriving faster all the time.
About the
author:
Richard writes,
teaches, trains and consults on business and professional
presentations and eCommerce related matters. For more information
on web conferencing, VoIP, conference calling and related subjects
visit http://altaglobal.com
- find more on wireless and cellular subjects at http://www.altaglobal.org
and check http://www.altaglobal.net
for networking and security. Copyright 2005 Richard Keir